research

A partial selection of projects with credits and primary related publication/exhibition.

Still formaing this and updating with new info....for now here is an older listing *** PLEASE WAIT FOR UPDATES ***.


  • Explorations in new urban artifactst

    Objects of Wonderment

    Hullabaloo was the first in a series of new public artifacts called Objects of Wonderment that were designed to radically expand expectations of mobile phones as they transform from personal communication tools and begin to interface directly with new sensors, actuators, and physical places. Objects of Wonderment repositions these devises as central elements in a participatory urban authoring toolkit.

    eric paulos • tom jenkins • 2005-2006

    Objects of Wonderment Eric Paulos, Tom Jenkins, August Joki, and Parul Vora ACM DIS, February 2008
    Hullabaloo, Maker Faire, 2007
  • Mobile sensing for community action

    Citizen Science

    We have explored citizen science through a range of gallery exhibitions, workshops, and performances. Through new signage, sensing technologies, and urban interactive screens issues of ownership, authenticity, authority, activism, and grassroots participation have been critiqued.

    eric paulos • r.j. honicky • chris myers • ben hooker • allison woodruff • paul aoki • 2006-2011

    Citizen Science: Enabling Participatory Urbanism, Eric Paulos, R.J. Honicky, and Ben Hooker, in Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City Edited by Marcus Foth, Hershey, PA: Information Science Reference, IGI Global, 2008
    A Vehicle for Research: Using Street Sweepers to Explore the Landscape of Environmental Community Action, Paul Aoki, R.J. Honicky, Alan Mainwaring, Chris Myers, Eric Paulos, Sushmita Subramanian, and Allison Woodruff, ACM SIGCHI, Boston, USA, April 2009 (Nominated for Best Paper)
  • Exposing human traces across our urban landscape

    Jetsam

    Urban life is largely composed of the movement, activities and familiar patterns of people within and across our crowded urban landscapes. There is also a curiosity, perhaps even verging on a voyeuristic interest in the lives of our fellow urban neighbors. We developed Urban Probes - specifically, Jetsam, to explore urban public trash, its meaning, patterns, and usage, and further critique technology and our emotional experiences of living in cities.

    eric paulos • tom jenkins • 2004-2005

    Urban Probes: Encountering our Emerging Urban Atmospheres, Eric Paulos and Tom Jenkins, ACM SIGCHI, April 2005
  • Jabberwocky

    FamiliAr Strangers

    The Familiar Stranger is a social phenomenon first addressed by the psychologist Stanley Milgram in his 1972 essay on the subject. Familiar Strangers are individuals that we regularly observe but do not interact with. Jabberwocky questions the dominant rhetoric of social networking and offers a new lens on our less understood but common social relationship with strangers.

    eric paulos • elizabeth goodman • 2003-2004

    The Familiar Stranger: Anxiety, Comfort, and Play in Public Places, Eric Paulos and Elizabeth Goodman, ACM SIGCHI, April 2004
  • Inevitable dilemmas of the human condition

    I-Bomb

    The I-Bomb directly confronts our reliance on ubiquitous technologies by forcefully creating a technology free zone (TFZ) via a functional electromagnetic pulse device. It also presents dilemmas of personal ownership of unregulated weapons systems and a questioning of technology overreliance and saturation.

    eric paulos • 1998

    Inevitable Dilemmas of the Human Condition, SFMOMA , 10 March 2001.
    Zapatistas on the Net / Hackers, SXSW 1999.
    Inevitable Dilemmas of the Human Condition, New Fangle, San Francisco, 1998.

     

  • Your one stop choice for personal pathogens

    Dispersion

    Dispersion is a functional personal pathogen vending machine that presents a seductive visual and interactive experience framed within the context of a common vending machine and a resulting ethical and moral dilemma.

    eric paulos • 1999

    Ars Electronica 1999 Honorary Mention
  • Seeing is deceiving

    Limelight

    Limelight critiques the culture of fear by presenting a functional technology that automates the process of anxiety and worry. The system uses remote and local sensing with learning algorithms to calculate a fear index. The system predates the US government’s own threat level system.

    eric paulos • 2004

    Limelight: Seeing is Deceiving, Chelsea Art Museum, New York, USA, September – October 2004
    Limelight, International Symposium on Electronic Art (ISEA), Helsinki, Finland, August 2004
  • Interactive wall climbing robots

    Wall Bots

    WallBots are low-cost autonomous, wall-crawling robots designed as DIY authoring tools for public artists and activists. Wallbots enable public expression across a wide range of surfaces and hard-to-reach places, including bus stops, whiteboards, streetpoles, trashcans, moving vehicles, and building walls. They allow dynamic and adaptive positioning of sensors, cameras, speakers, messages, propaganda, etc.

    stacey kuznetsov • eric paulos • 2009

    WallBots: Interactive Wall-Crawling Robots In the Hands of Public Artists and Political Activists, Stacey Kuznetsov, Eric Paulos, and Mark Gross, ACM DIS, Aarhus, Denmark, August 2010
  • Empowering civic engagement with place based sensors

    Community Sensing

    The recent convergence between low-cost urban technologies and political discourse presents a rich new design space for enabling public participation and expression. This project explores participatory sensing as a resource for activating, authoring, and provoking questions concerning human and urban health and well-being. We envision place-based sensing that invites non-experts to move and leave modular sensors in public spaces, allowing for a range of interactions from personal sensing to more public experiences. We studied sensor appropriation, data sharing, and public authorship across four urban communities of bicyclists, students, parents, and homeless people to reveal design opportunities for merging grassroots data collection with public expression and activism.

    stacey kuznetsov • eric paulos • 2011

    Participatory Sensing in Public Spaces: Activating Urban Surfaces with Sensor Probes, Stacey Kuznetsov, Eric Paulos, ACM DIS, Aarhus, Denmark, August 2010
  • Public expressions of air quality

    InAir

    People spend approximately 90 percent of their time indoors, which makes indoor air quality a major contributing factor towards their health. For non experts, measuring and understanding air quality is difficult without special tools and expensive equipment. We designed inAir, a tool for measuring, visualizing, and learning about indoor air quality. inAir provides historical and real-time visualizations of indoor air quality by measuring tiny hazardous airborne particles, Particulate Matter, as small as 0.5 microns in size. inAir also allows individuals to share real-time air quality readings.

    sunyoung kim • eric paulos • 2009

    inAir: A Longitudinal study of Indoor Air Quality Measurements and Visualizations, Sunyoung Kim, Jen Mankoff, and Eric Paulos, ACM SIGCHI, Paris, France, April 2013
    inAir: Sharing Indoor Air Quality Measurements and Visualizations, Sunyoung Kim and Eric Paulos, ACM SIGCHI, Atlanta, USA, April 2010
    inAir: Measuring and Visualizing Indoor Air Quality, Sunyoung Kim and Eric Paulos, UbiComp, September 2009
  • Water quality, conservation, and health

    UpStream

    Using a low-cost microphone and micro-controller, we developed a series of water quantity measurement devices capable of providing immediate feedback to users. We deployed these in public restrooms and shared showers to study awareness and behavior change around water usage.

    stacey kuznetsov • eric paulos • 2008

    UpStream: Motivating Water Conservation with Low-Cost Water Flow Sensing and Persuasive Displays, Stacey Kuznetsov and Eric Paulos, ACM SIGCHI, Atlanta, USA, April 2010
  • The audience is participating

    Tele-Actor

    The “Tele-Actor” is a skilled human with cameras and microphones connected to a wireless network. Live video and audio are broadcast to participants via the Internet. Participants not only view, but interact with each other and with the Tele-Actor by voting on what to do next using a “Spatial Dynamic Voting” (SDV) interface that incorporates group dynamics.

    ken goldberg • eric paulos • david pescovitz • judith donath • 2000

    US Patent 7,937,285 Tele-Action: A Framework for Collaborative Telepresence, 2001 (Issued)
    Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human Tele-Actor, K. Goldberg, D. Song, Y. Khor, D. Pescovitz, A. Levandowski, J. Himmelstein, J. Shih, A. Ho, E. Paulos, J. Donath, IEEE International Conference on Robotics and Automation, 2002
  • Experiments in personal tele-embodiment

    Blimps

    PRoPs are simple, inexpensive, internet-controlled, untethered tele-robots that strive to provide the sensation of tele-embodiment in a remote real space. Numerous airborne blimps and ground robots were developed and deployed across a range of settings including Ars Electronica, SIGGRAPH, Exploratorium, etc. These systems all predate the development of commercial internet telepresence robots by more than a decade.

    eric paulos • john canny • 1992-2001

    Designing Personal Tele-embodiment, Eric Paulos and John Canny, IEEE International Conference on Robotics and Automation, 1998
    PRoP: Personal Roving Presence, Eric Paulos and John Canny, ACM SIGCHI 1998
    Personal Tele-embodiment Blimps, Inaugural Performance, Whitney Biennial, New York, USA, 19 March 1997.
  • Experiments in personal tele-embodiment

    PRoPs

    PRoPs are simple, inexpensive, internet-controlled, untethered tele-robots that strive to provide the sensation of tele-embodiment in a remote real space. Numerous airborne blimps and ground robots were developed and deployed across a range of settings including Ars Electronica, SIGGRAPH, Exploratorium, etc. These systems all predate the development of commercial internet telepresence robots by more than a decade.

    eric paulos • john canny • 1992-2001

    Designing Personal Tele-embodiment, Eric Paulos and John Canny, IEEE International Conference on Robotics and Automation, 1998
    PRoP: Personal Roving Presence, Eric Paulos and John Canny, ACM SIGCHI 1998
    PRoPs: The Avatars Are Loose in the Hauptplaz!, Ars Electronica, 1997.
  • www.counterfeit.org

    Legal Tender

    Legal Tender was the first publicly accessible online tele-robotic laboratory where remote viewers give up their anonymity and accept full responsibility for actions they perform on a pair of purportedly authentic US$100 bills. Users are also reminded that it is a Federal crime to deface US currency.

    ken goldberg • eric paulos • judith donath • mark pauline • 1996

    Legal Tender (with Ken Goldberg, Judith Donath, Mark Pauline, and John Canny), Digital Dive, Dutch Electronic Arts Festival (DEAF), Rotterdam, The Netherlands, September 1996
    Legal Tender (with Ken Goldberg, Judith Donath, Mark Pauline, and John Canny), The Bridge Art Show, SIGGRAPH, New Orleans, USA, 4-9 August 1996.
  • Third tele-robot on the web

    Mechanical Gaze

    Mechanical Gaze was one of the first few internet based online telerobotic websites (pre-dating even the existence of Netscape). It allowed remote users to access a collection of museum exhibits. Users could control the camera viewpoint to facilitate views that they want of objects. It also allowed for running comments on each exhibit and live video of the robot in motion. This was the first color robotic camera on the web as well as the first allowing for more than 3DOF.

    eric paulos • 1995

    Delivering Real Reality to the World Wide Web via Telerobotics, Eric Paulos and John Canny, IEEE International Conference on Robotics and Automation, 1996
    A World Wide Web Telerobotic Remote Environment Browser, Eric Paulos and John Canny, Fourth International World Wide Web Conference, 1995

OLDER LISTING ** STAND BY FOR UPDATE ***

 

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Living Environments Lab • a collaborative research laboratory focusing on the critical intersection of human life, our living planet, and technology

Urban Atmospheres• proactive archeology of our urban landscapes and emerging technology

Experimental Interaction Unit • research into the physical, aural, visual, gestural, and cultural interactions between humans and machines and the various permutations of those interactions

 

A description of elements of my research can be found by visiting the Living Environment Lab website. These is a (now dated) video of some of our work from 2009: Video Overview 2009

Living Environments Lab
A collaborative research laboratory focusing on the critical intersection of human life, our living planet, and technology


Urban Atmospheres

Urban Atmospheres focuses on our lifestyles and technologies within the context of public urban spaces. Its research challenges differ from those found within the home where technologies readily intermingle across our intimate relations with friends and family members. It diverges from office and work environments where productivity and efficiency often dominate our computing tools. It is also not simply concerned with mobile or social computing. Urban Computing establishes an important new framework for deconstructing and analyzing technology and urban life across five research themes - people, place, infrastructure, architecture, and flow. More information can be found on the Urban Atmospheres page. A few of the projects are listed below.

 
z  

Citizen Science
Enabling Participatory Urbanism

z   Ergo
On-the-Go Air Quality Readings delivered to your mobile device
z   Participatory Urbanism
Empowering citizens to collectively author, share, and remix measurments from their environment
  Objects of Wonderment
Something wonderful is coming to your city
z   Hullabaloo
Creating place based ringtones
  Urban Score
Measuring your relationship with the city
x   AnyPhone
Designing mobile phone applications
for any phone
d   Sashay
Visualizing personal patterns across the invisible geography of cell-towers
  Exurban Noir
Designing for the darker side or urban life
m   Matchbooks
Ephemeral anonymous interactions about feelings of urban love and hate
s   180x120
RFID tags and tessellated serfaces generate vidual group dynamics
  Metapolis and Urban Life
Workshop at UbiComp 2005
a   Jetsam
Deconstructing urban traces
  UbiComp in the
Urban Frontier

Workshop at UbiComp 2004 
  Urban Probes
Interventions in Urban Life
  Jabberwocky
Visualzing your Urban Familiar Strangers
   

Street Talk
An Urban Computing Happening

  Familiar Strangers
Intel Research Berkeley
 

PRoPs: Personal Roving Presence

PRoP Intro Video (1999)

Intimate Computing

We are interested in understanding intimacy as a theme in ubiquitous computing research and its value to people. In particular creating tools that connect people in novel and meaningful ways and further promote the building and sustaining of relationships to groups and others.

   Connexus

Other Projects

    Mote SenseTable