Summary Research Synthesis Design Solution

Design

We divided our design process in four steps:

    • Concept Generation
    • Scenario Scripting
    • Low fidelity prototyping
    • Hi fidelity prototyping

Concept Generation

From synthesis we generated three design principles to follow during the design process. By using these principles in our design we could be assured that the solution we create would be relevant to the user.

  • Re-connect: enjoying meeting with family and friends after years of less contact
  • Sharing: telling stories of experience and enjoyment
  • Legacy: leaving memories behind for future generations to appreciate

Scenario Scripting

Next, the scenarios were revised, and they were described in the following scripts:

Script 1 - Discovering experience of Cousin’s proposal to his wife at a restaurant

  • Receiving a push notification
  • Views footprint
  • Hit translate
  • Expands note (show expanded)

Script 2 - Sharing experience of Sledding & Cocoa

  • Paul goes with cousin and family to sledding hill. Opens Fooprints app
  • Splash screen fades to camera view
  • Tap to take pictures
  • Reveals annotation screen with keyboard.
    • Blinking cursor
    • 1-line text field (like SMS)
    • Shows privacy
  • Clicks Done. returns screen to camera mode

Script 3 - ...son/daughter visiting family (following in their footsteps) come across these shared memories while on their own visit.

  • Open app (splashscreen)
  • Choose “Browse” (reveals list: Collected, Find Nearby, Family and Friends)
  • Choose “Family and Friends” (reveals list: See All, Dad, Mom, Sister, etc.)
  • Choose “Dad” (lists each footprint with person thumbnail, time lapsed, location)
  • Choose “2nd one down,” shows Map - like googlemaps with Pins showing locations
    • Locations clickable with info like googlemaps

 

Low fidelity prototyping

Next, having the previous scripts we proceeded to draft paper-based wireframes. Here is a sample of them:

A complete set of the wireframes can be obtained here: lofi_wireframes.pdf

 

Hi fidelity prototyping

 

Based on the lo-fidelity wireframes we developed a detailed hi-fidelity semi-functional prototype, which can be seen in the solution section.

 

 

 

designed by James Mulholland, Pablo Bariola, Trevor Savage, and Eiji Hayashi
IID 2007 . Human-Computer Interaction Institute . Carnegie Mellon University