Tour Impulse

From this page you can take a step by step tour through each of the operational steps of Impulse. Only the main high level operations are discussed. In each section there is accompanying descriptions of the parallel modifications that were made and the performance gained. You can step along or jump directly to a particular portion of the simulator.

Boxes such as this one contain information about various modifications to the basic algorithm to achieve parallel execution and the results of those changes.

Start Impulse Based Dynamic Simulator

Collision Heap Removal
Compute Swept Bounding Volume
Update Spatial Hash Tiling
Evolve Ballistic Trajectory
Handle Collision Pair
Record State for Rendering

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Eric Paulos / / 10 May 1995