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Summary |
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Shadow Play |
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Proposed IdeasDuring initial brainstorming, the group conceived of 20 ways to activate the space. 1. Moving Benches: The pre-existing benches in the space would move creating a game. 2. Block Puzzle: A puzzle celebrating old Pittsburgh while utilizing the parklet's bricks. 3. Garbage Tree: A tree whose condition is determined by the amount of trash in the parklet. 4. Gaze Detection: Silhouettes stare back at you when you stare at them. 5. Glass Floor: A digital floor that can provide for interaction landscapes and games. 6. Hanging Garden: A garden bringing more nature into the parklet and allowing for planting. 7. Jazz Benches: Each bench represents an instrument which is played while the bench is in use. 8. Light Up Squares: Tiles light up as people walk through the parklet. 9. Trash Magnification: Tiles light up as people walk through the parklet. 10. Pac-Man: A life-size version of Pac-Man, putting passersby in the game. 11. Conveyor Belt: A people mover to whisk people through the parklet. 12. Cannon: Shoot digital enemies using a special laser cannon. 13. Simon Says: Play a large-scale version of Simon Says. 14. Sky Dome: Project an image of sky above the space, making it usable despite the weather. 15. Laser TripWire: Create a tripwire maze that people can traverse. 16. Story Windows: Pique people's interest with a silhouetted story. 17. Turntable: Make part of the walkway into a giant, spinning turntable. 18. Waterfall Message: Print messages into a waterfall. 19. Whack-a-Mole: A giant game of Whack-a-Mole. 20. Windows to the World: Provide a live view into one or many of Pittsburgh's sister cities. |
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BID 2010 | Human-Computer Interaction Institute | Carnegie Mellon University |