Summary
Research Design Solution

Shadow Play

Design

01 Ideation

Proposed Ideas

During initial brainstorming, the group conceived of 20 ways to activate the space.


1. Moving Benches: The pre-existing benches in the space would move creating a game.


2. Block Puzzle: A puzzle celebrating old Pittsburgh while utilizing the parklet's bricks.


3. Garbage Tree: A tree whose condition is determined by the amount of trash in the parklet.


4. Gaze Detection: Silhouettes stare back at you when you stare at them.


5. Glass Floor: A digital floor that can provide for interaction landscapes and games.


6. Hanging Garden: A garden bringing more nature into the parklet and allowing for planting.


7. Jazz Benches: Each bench represents an instrument which is played while the bench is in use.


8. Light Up Squares: Tiles light up as people walk through the parklet.


9. Trash Magnification: Tiles light up as people walk through the parklet.


10. Pac-Man: A life-size version of Pac-Man, putting passersby in the game.


11. Conveyor Belt: A people mover to whisk people through the parklet.


12. Cannon: Shoot digital enemies using a special laser cannon.


13. Simon Says: Play a large-scale version of Simon Says.


14. Sky Dome: Project an image of sky above the space, making it usable despite the weather.


15. Laser TripWire: Create a tripwire maze that people can traverse.


16. Story Windows: Pique people's interest with a silhouetted story.


17. Turntable: Make part of the walkway into a giant, spinning turntable.


18. Waterfall Message: Print messages into a waterfall.


19. Whack-a-Mole: A giant game of Whack-a-Mole.

20. Windows to the World: Provide a live view into one or many of Pittsburgh's sister cities.


BID 2010 | Human-Computer Interaction Institute | Carnegie Mellon University