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Summary |
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Shadow Play |
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Proposed IdeasDuring initial brainstorming, the group conceived of 20 ways to activate the space. 1. Moving Benches: The pre-existing benches in the space would move creating a game.
2. Block Puzzle: A puzzle celebrating old Pittsburgh while utilizing the parklet's bricks.
3. Garbage Tree: A tree whose condition is determined by the amount of trash in the parklet.
4. Gaze Detection: Silhouettes stare back at you when you stare at them.
5. Glass Floor: A digital floor that can provide for interaction landscapes and games.
6. Hanging Garden: A garden bringing more nature into the parklet and allowing for planting.
7. Jazz Benches: Each bench represents an instrument which is played while the bench is in use.
8. Light Up Squares: Tiles light up as people walk through the parklet.
9. Trash Magnification: Tiles light up as people walk through the parklet.
10. Pac-Man: A life-size version of Pac-Man, putting passersby in the game.
11. Conveyor Belt: A people mover to whisk people through the parklet.
12. Cannon: Shoot digital enemies using a special laser cannon.
13. Simon Says: Play a large-scale version of Simon Says.
14. Sky Dome: Project an image of sky above the space, making it usable despite the weather.
15. Laser TripWire: Create a tripwire maze that people can traverse.
16. Story Windows: Pique people's interest with a silhouetted story.
17. Turntable: Make part of the walkway into a giant, spinning turntable.
18. Waterfall Message: Print messages into a waterfall.
19. Whack-a-Mole: A giant game of Whack-a-Mole.
20. Windows to the World: Provide a live view into one or many of Pittsburgh's sister cities.
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| BID 2010 | Human-Computer Interaction Institute | Carnegie Mellon University | |||||||||||