DM150: Introduction to Activating Environments and Objects

 

Final Projects

One Night Showing

SFAI

Friday 20 May 2005
5:00PM - 7:00 pm

SYLLABUS        PROJECTS       GRADING          BOOKS          LINKS

 

         

stadium
Ella Gilboa and Rotem Linial

Media: Installation
Size: 6' x 4' x 2' (floor bound)

Description

The piece put together for this class is a part of a show displayed at the SFAI Diego Gallery on may 10th. This sculpture piece is a stadium assembled from Styrofoam board plates covered with joint compound, textured to appear like it is concrete built.
Our goal was to make a diorama of a stadium where allegedly an event occurred. This is accomplished by sound of a crowd cheering and a mote generating lights and a projector. When the viewer approaches the piece a motion sensor triggers a relay connected to a mote telling it to close the lights and turn on the projector. The projector displays abstracted diagrams slides constructed of universal symbols (arrow, circle, X etc’) alluding to a narrative or an historic occurs.

This piece is one of several in this show. Our interest was to explore ways of displaying art and to find the ultimate “hook” for the viewer to the art piece. We put together a kind of an audio tour that functions as a soundtrack for the show as well as an experience that the viewers can share individually. The show’s narrative is of a secret society that has it’s own made up history. We chose to display it’s made up residues like a coat of arms, decorative ceramic plates as well as dioramas like the stadium itself and a small façade of a town that looks like a movie set.

We attempted to create a space that is not conventionally interactive but which engages the viewers through the use of tools of display and museum-like aesthetics.

Technical Details

We hooked up a slide projector to a dissolver that controls the projectors lamp. A few LEDs (functioning as stadium lights) are hooked up to a relay. A motion sensor trips a relay. A mote connected to the relay senses whether the relay was tripped or not. When it is triggered the mote trips the second relay, which turns the dissolver on, and the LEDs off. The projector is controlled by it’s own internal timer, the dissolver only turns the lamp on and off. The projector project slides for 10 seconds and turns off. This occurs only in relation to the motion sensor. Otherwise the stadium functions as a static sculptural piece.

Mote code used in project

TBA

Links

http://www.nps.gov/alcatraz/
http://www.worldstadiums.com/


                  

     

Fractions of Who I Am
Brian Mills

Media: Foam Balls and Motes
Size: 7.5” Diameter Each

Description

The balls are part of a playfulness that exists within me, the inner child one might say. I have integrated three voices into the existence of the balls one of which being my own voice. The other two are by women who are significant parts of my life in differing manners. I had the women use their own personalities to develop the sayings for each ball so while the ball could be considered to have the personality of the woman, I feel that their personalities are versions of me as well. I think of myself in thirds. It is also significant that I used the voices of females as I have often felt that two-thirds of me is female and one third is male.

I have always had many female friends (many more than male friends) and a few years ago, as I was preparing breakfast for a friend and myself she said, “You’ll make a great wife to a lucky woman some day.” I have reflected back on that and feel that was an accurate observation as I have assumed many of the duties that were once said to be those of a house-wife.

The women who I picked cover ends of a spectrum that I only enter occasionally. I am generally mild-mannered, but there are times when I can be very aggressive. Other times, at the other end of the spectrum, I can be extremely meek. The women who I selected cover those ends as I think of myself as generally in the middle of the continuum.
 

Technical Details

They are rather simple in a way as the balls include with the Mote, an accelerometer that when jostled to a certain level will react with different pre-recorded voice files depending on which level the reading comes in at.

Mote code used in project

TBA

Links

http://www.python.org/


                  

Puppy Poppy Poopy
Hikaru Furuhashi

Media: Sculpture
Size: About 1 yard by half yard

Description

Through this art piece, puppy poppy poopy, I want people to be surprised and shocked. I was interested in playing with people’s expectation towards display of art.

I am going to have a pedestal, about a yard tall, them I put a dummy doggy bank sculpture made of cheap ceramic made by an elementary school student on the pedestal. (I purchased at GoodWill store for $1.99) I’ll stick a white label which has my name, medium, and dates on the side of pedestal like regular way of installing and showing the small sculpture. So that people will think the doggy bank is my actual art piece. However, here is a trick. There is a secret on the back of pedestal. I’ll have a box which Basic Stamp and other components in it, and a stick is attached to the box. On the opposite side of stick, there is a very strange animals attached. And the sensor detects when the audience approaches to the pedestal, and Basic Stamp will pop up the strange animals from the side of pedestal. People will see it from the position they are standing. Then, people will be surprised and shocked as I intended.

The audience often carries some kind of expectation towards art pieces when they go to see art exhibition to galleries or art museums. However it is questionable that why people often behave that way. I believe that the viewing and showing relationship should be more free and open to any unexpectations and surprises.
 

Technical Details

The pedestal is made of wood, and painted to white. The doggy bank is on the top of pedestal. There is a box attached in the back of pedestal. In the box, there are Basic Stamp, servomotor, batteries, and cables. The outside of the box, there is a switch turns on and off. Also the infrared sensor is attached to Basic Stamp through cables. The animal sculptures is attached to the stick that is connected to the servomotor, And infrared sensor is attached to the floor. The cables are going to be tape down in order to be hidden and safety for the audience. When the infrared sensor detects people come closer to the pedestal, the Basic Stamp will “bang” the servomotor to tilt about 90 degree. Then, the animal sculpture will pop up from the side of the pedestal. Basically, this is very simple mechanism, but effectively make the audience surprised. The technology of crafting the sculptures is low-tech, all the sculpture are made of old stuffed animals and some of were crochet. And every part was hand sewn.

Mote code used in project

TBA

Links

http://www.parallax.com/  (Basic Stamp)


                  

Two Ways of Interpreting Time
Robert B. Santee

Media: video, accelerometer, max/msp and jitter
Size: NTSC

Description

The goal of this piece was to examine the relationship between movement (rate of acceleration/de-acceleration) to standard time over the course of a twenty-four hour period.

Technical Details

A video camera and an accelerometer recorded my movements over the course of a day. That information was fed into a Max patch and the output is an image with two graphs below it. One graph represents standard time, and the other represents the frequency of the accelerometer readings arranged from high values to low values. As you scroll over the graphs, the corresponding image appears on the screen.

Mote code used in project

TBA

Links

www.cycling74.com


                 

I Spy
Andrew Woon

Media: Video
Size: 5x3

Description

My project exploring the voyeuristic nature of people, that seem to be the trend with all the reality TV show that are out there. They seem to be controlling of our live and we can not do anything about. Therefore I am proposing a project that will do the same, so that the incontrollable urgings that we have as observers people and their lives exploited. In My project the viewer would be drowned in by images on a TV monitor that was installed. The monitor would have a live feed room for a camera that was in a remote place [on top of a building]. The images will be of people window that live in the vicinity. The interesting thing about the TV installation is that when someone approaches it the angle of the video will change in a random fashion. This changes the image that is initially seen by the viewer and gets their attention. By doing this I will create a tension between the viewer and the monitor that is install in the room because the viewer will fell that they do not have full control of what they are watching. The goal of this project is to keep the viewer consumed with the images that they see even though they may no be able to see the same image a gain. It would be an example of art that is imitating life. It will be like a sort of reality show.

Technical Details

From the technical point of view my project is very simple. I will use a tri pod with a camcorder mounted to capture the images that I am showing on the monitors. The tri pod will be able to rotate 360 degrees. It will be driven by a propeller motor that is scavenged form a kid’s toy remote control toy. The monitor will have a mote that as a motion detector on it and it will also control the power to the remote. When it senses any motion it will trigger the motor on the tri pod to go on for 5 second at a time. This will alter the viewer’s perspective every time someone approaches the monitor.

Links

 


                  

Remediate
Jamie Timms

Media: Wireless network consisting of three motes, three re-recordable 20second sound modules, three speakers/microphones, one LCD and DVD, and plastic
Size: Dimensions modifiable

Description

The “content” of any medium is always another medium.
--Marshall McLuhan, Understanding Media

[W]e call the representation of one medium in another remediation, and we will argue that remediation is a defining characteristic of the new digital media. What might seem at first to be an esoteric practice is so widespread that we can identify a spectrum of different ways in which digital media remediate their predecessors, a spectrum depending on the degree of perceived competition or rivalry between the new media and the old.
--Bolter and Grusin, Remediation

Remediate is a series of works that are concerned with understanding, through theoretical art practices, the viral propagation of new media through the remediation of preceding media.

Remediation in terms of media theory is understood as immediately depicting or imitating one medium in another. Every medium remediates other media – preceding ones as well as successive ones. Viral propagation in wireless networks is used as an analogy in understanding this.

The only thing new about a new medium is the way it remediates older media – like the host-parasite interaction of a new virus introduced through the process of replication, mutation, survival and competition. For example, while an old virus dies, another survives, spreading and mutating — for better or worse — through modification.

But modifications of the new media also allow the old media to infect and remediate and thus stays current – serving as a catalyst for reproduction and for successful future infections. Like the host in a host-parasite interaction, technology has become the host that maintains the media parasite. The host and parasite are in a dynamic interaction, and the outcome of which depends upon the properties of the parasite and of the host.

Media is parasitic. Everything we see or hear in one medium is a reproduction of another medium. All our lives we learn how this reproduction works, and thus we are able to learn to use and understand media and its many properties. With this kind of instinctual knowledge, we are subsequently able to learn to use any medium, including any new ones that are introduced.

For media artists of the 21st century, UC (Ubiquitous Computing) and AR (Augmented Reality) offer a remediation for creative-theoretical and host-parasitic properties. Through viral propagation, motes in UC and AR applications are media that are fundamentally a remediation of a previous medium: the virus. On the one hand, Remediate presents the motes as a metaphor for technology as a host for the virus of human speech. On the other hand, the motes serve as a metaphor for the infectious and competitiveness characteristics of new technologies.

“Language extends and amplifies man but it also divides his faculties. His collective consciousness or intuitive awareness is diminished by this technical extension of consciousness that is speech.”
-- Marshall McLuhan

Remediate, is a work that is infecting new technologies by being the most effective replicator of creative and theoretical thought. As technological competitiveness is also becoming ubiquitous, the possibilities of the most successful technologies are detrimental to human language.

Virus is a language from outer space.
-- William S. Burroughs

If language is a virus from outer space and the parasite of the human-host, then perhaps humans are also a virus and the parasite of the technology-host.

Technical Details

Symptoms: Viral propagation, infection, and its visualization

Working in a top-down / progressive refinement, the sculpture’s realization consists of several drafts leading to a refined and final version.

Early conceptual sketch (not yet attached)

Three MOTES, each with the ability of recording and playing 20 seconds of speech will, upon the introduction of the recorded material, become infected. This infection is visualized as audible (il)legibillity.

The recorded speech contained within the three sound modules are triggered randomly by the three motes. And due to the wireless network traffic, The audible (il)legibillity, will add interesting complexities to the playback of the recorded speech.

A ten minute DVD of various footage of cell biology will also accompany the speech component.

PVC plastic will function as the architectural framework, and the independent pieces allow for modifiable compositions.
 

Links

http://en.wikipedia.org/wiki/Virus

http://en.wikipedia.org/wiki/Meme

http://en.wikipedia.org/wiki/Self-replication

http://computer.howstuffworks.com/mote.htm

http://www.manovich.net/nnm%20map/Bolter.rtf

http://www.hermans.org/agents2/ch4.htm


                  

Laugh-O-Meter
Julumarie Joy Cornista

Media: Motes, Computer, Printer, Paint
Size: Belt-2"x2"

Description

Laughing is the individualized sounds of enjoyment paired with jiggling breaths and involuntary body movements, especially in the stomach. These instant reactive movements result when the body falls prey to something funny; for example, an arm goes up to cover the mouth, a clap with both hands, leaning back or forward, or even the classic knee slap. Try to pay attention to this next time there are funnies around. Enjoy the smiles, weird sounds, and the way your stomach or diaphragm can’t stay still when you have a good laugh.

My project involves a small mote computer installed into a belt that measures movements and converts them into numbers in order to rate how funny things are. As the participant walks up to my installation, he or she puts on the belt and presses the start button. This button activates the mote computer inside the belt and also starts video clips on the monitor. As the viewer watches the clips, the mote records their movements and prints out a laugh value that corresponds to each clip. The print-out is an art artifact that represents your “ha-ha” reactions to specific moments in time. It is important that the viewer remain still, as the mote measures all movement. If you were to bend down and tie your shoe, it would be register on the laugh meter and make the reading inaccurate.

The videos refer to the era of silent films, when physical comedy ruled the screens. The first video clip shows my friend trying to jump over a parking meter but missing and hitting himself in the crotch. Funny? Maybe. In the second clip he finally completes the jump but almost falls. Was it funnier when he hit himself or when he makes it over the meter? The third clip is of two women wrestling in a pool of whipped cream. This is not a classic type of comedy, so the Laugh-O-Meter will answer the question: Is it even funny at all? The fourth clip is a continuation of the wrestling match that involves more physical action such as kicking and spitting whipped cream in the face. The last clip is a reference to classic physical comedy: slipping on a banana peel. In the first clip, the actress falls hard on the floor. The second clip is some “behind the scenes” banana peel footage.

The purpose of the Laugh-O-Meter is to determine what makes something funny. Since laughing is an involuntary response it is a honest way to measure how funny people find different types of comedic scenarios. Can people ever agree on what is funny? We’ll have to see.

Technical Details

 

Links

 


                 

Towers of Babel (beta version)
Sébastien Loghman

Media: Video projection, laptop, scale, books, wood
Size: Width on the ground: around16 feet / 16 feet. Height of the structure: as tall as the room

Description

Towers of Babel is an interactive installation which questions language. Starting with a short description of a foreign person’s experience in his native language, the visitor plays with dictionary books of different nationalities to translate the text and little by little transform it into a new obscure language. Thus, the translator software used here turns into some kind of poetry generator that denies meaning to bring new grammatical forms, new associations of words in an anarchic mix of languages.

Technical Details

In the center of a room is installed what appears to be a book shelf on which is projected a text. It contains books the visitor can use. Their covers are white and on their edges their titles show they are different languages dictionaries. There are at least two dictionaries of the same language.

When the visitor places the dictionary under the projection of the original text, a translation in the book language appears on its white cover. Then, the visitor can place another dictionary on this book and translate the translation, etc...
As the visitor stacks the books, he builds his own tower of Babel. A new language starts to be generated and the meaning of the first text slightly disappears.
 

Links

http://users.skynet.be/maevrard/esperanto.htm

http://www.philophil.com/philosophie/echange/analyses/linguistique/Babel.htm

http://www.google.com/language_tools?hl=fr