Summary
Research Synthesis Design Solution

Research

05 Focus Groups

We presented a set of scenarios that highlighted the user needs that we had found to groups of young women in the specified age range in order to confirm the user needs.

 

Scenario Sketches


This first sketch highlights the need to permanently store the player and headphones, and the annoyance that wire-tangling creates.


The second sketch highlights the need to pause the player in order to interact with friends, answer the cell phone, etc.


The third sketch highlights the need to see the song title of the current song. This scenario also was used to start conversation on other information needs while listening to a music player. We also used this as a jumping point to talk about screen size, aesthetics, and how screens impact battery life.


This sketch highlights the need to share music with your friends, while in the same location. This also allowed us to ask about sharing a "music space," and the importance of doing activities with friends.


This sketch highlights the need of music discovery in general. It explores the idea of tapping into stranger's music and allowing them to tap into your music.

Focus Group 1

The first focus group was conducted with three Carnegie Mellon Students, all sophomores and juniors. There was an overwhelming response to the tangled wires problem - they definately wanted a solution to that! They also expressed their interest in sharing music, although did not necessarily want others to hear their music all the time. They acknowledged the importance of aesthetics, though not in so many words.

Bonus Notes - Group 1

Focus Group 2

The second focus group was conducted with high school seniors, thus covering the younger users in the spectrum. Again, the wire tangling was a major issues for them! They really liked the retractable headphone idea, but did not like wireless headphones because they were concerned about losing them, and questioned how they would be charged. They also talked about how they liked to share music while sitting together by giving one earbud to a friend.

Bonus Notes - Group 2

 

 

IID 2005 . Human-Computer Interaction Institute . Carnegie Mellon University