The movies below were all make with Impulse and are for systems with small numbers of objects. They are included here to give some idea of the current state of Impulse and the results obtained. The parallel implementation is geared towards achieving performance gains on more complicated systems involving a large number of objects and cluttered scenes. Results of some of those systems running on the parallel simulator can be found in the results section of this presentation.

[ Home ]

Eric Paulos / / 10 May 1995